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int | face_sdk.modules.active_liveness.CheckType.NONE = 0 |
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int | face_sdk.modules.active_liveness.CheckType.SMILE = 1 |
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int | face_sdk.modules.active_liveness.CheckType.BLINK = 2 |
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int | face_sdk.modules.active_liveness.CheckType.TURN_UP = 3 |
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int | face_sdk.modules.active_liveness.CheckType.TURN_DOWN = 4 |
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int | face_sdk.modules.active_liveness.CheckType.TURN_RIGHT = 5 |
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int | face_sdk.modules.active_liveness.CheckType.TURN_LEFT = 6 |
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int | face_sdk.modules.active_liveness.CheckType.PERSPECTIVE = 7 |
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int | face_sdk.modules.active_liveness.Liveness.ALL_CHECKS_PASSED = 0 |
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int | face_sdk.modules.active_liveness.Liveness.CURRENT_CHECK_PASSED = 1 |
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int | face_sdk.modules.active_liveness.Liveness.CHECK_FAIL = 2 |
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int | face_sdk.modules.active_liveness.Liveness.WAITING_FACE_ALIGN = 3 |
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int | face_sdk.modules.active_liveness.Liveness.IN_PROGRESS = 4 |
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int | face_sdk.modules.active_liveness.Liveness.NOT_COMPUTED = 5 |
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| face_sdk.modules.active_liveness.ActiveLivenessStatus.verdict = Liveness.NOT_COMPUTED |
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| face_sdk.modules.active_liveness.ActiveLivenessStatus.check_type = CheckType.NONE |
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float | face_sdk.modules.active_liveness.ActiveLivenessStatus.progress_level = 0.0 |
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| face_sdk.modules.active_liveness.ActiveLivenessStatus.progress_level |
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